Analyzing rigidity with pebble games

Authors: Audrey Lee, Ileana Streinu, and Louis Theran
Proc. of: ACM Symposium on Computational Geometry SoCG’08 Videos, 2008.
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How many pair-wise distances must be prescribed between an unknown set of points, and how should they be distributed, to determine only a discrete set of possible solutions? These questions, and related generalizations, are central in a variety of applications. Combinatorial rigidity shows that in two-dimensions one can get the answer, generically, via an efficiently testable sparse graph property.

We present a video and a web site illustrating algorithmic results for a variety of rigidity-related problems, as well as abstract generalizations. Our accompanying interactive software is based on a comprehensive implementation of the pebble game paradigm.